You can switch between the two characters at the push of a button and will need to use both of their skills to succeed. As you progress you’ll find Jack o’ Lantern, who you can float through the air and unleash fire projectiles.
You start off with Jack Frost, one of the demons from the Shin Megami Tensei series, capable of firing ice projectiles to harm enemies, as well as being able to perform a charge shot that can be used to freeze enemies or water. Taking place during the events of 2009’s Shin Megami Tensei: Strange Journey, Shin Megami Tensei: Synchronicity Prologue sees you exploring a demon infested open world. What does he and everybody else in the game call it? Oh, that's right, "demon summoning program." And unlike Stephen, he can't travel through universes, so it'd be absolutely impossible for him to have copied the name from Nakajima (or the code, for that matter, which also proves that the demon summoning program cannot possibly be the same between all its incarnations).Shin Megami Tensei: Synchronicity Prologue is a fun little metroidvania-styled spin-off of the Shin Megami Tensei games that sees you controlling Jack Frost and Jack o’ Lantern as they learn new skills and battle demons. Have you played DeSu 1? There's a character in it, Naoya, that, in fact, creates the demon summoning program used in the game. With a self-descriptive name that generic and plain, anybody could've come up with calling it that. Second, "demon summoning program" is about the most generic name someone could come up with because the name is literally describing what it does.
Once again, you're basing your claim off a wild assumption, this time being that 1) the demon summoning program is the "exact same" throughout all the series and 2) that somehow demon summoning program is some special trademarked name that only Nakajima or Stephen could've come up with.įirst off, what makes you think the program Nakajima and Stephen wrote are "the exact same program"? The specifics of the program are rarely divulged in any of the series, so there's not much known about it other than, "it summons demons." You can't possibly assume they created the same exact program with how little info there generally is on the specifics of the demon summoning program. So TL DR/W: SMT V is graphically ambitious and impressive but is hurt by its performance. It would've been nice if the recently added FoV slider was mentioned and whether it affected frame rate, but he believed that drops weren't due to rendering load, so maybe it doesn't. He mentioned the massive drop that occurs when loading into different areas and suggested a possible CPU bottleneck to be the cause. I then found a comment on the video supporting that, claiming that the resolution scaling was targeting a 40 ms pacing, corresponding with a 24 FPS framerate, but YouTube comments are about as reliable and trustworthy as The Onion, so I'm not taking that at face value. But he seems to have put a particular emphasis on the frame pacing and suggested that the game may have actually been developed with a lower frame rate in mind, which I found interesting. Cutscenes, however, can drop as low as the teens.
Rarely reaches 30 FPS and hovers in the high 20s (later specified a 27-29 range), with occasional large dips. Handheld, it's 540p-720p, hovering mostly at 648p.įramerate, as has been noted in the past before, is not exactly the best. On docked, it's 720p-864p, hovering mostly at 792p. So, we finally got some concrete numbers on the resolution scaling. Was hoping months ago they'd cover it but never thought they would (little side note: but the more I listen to Oliver's voice, the more I think he sounds like John lol). Literally got out of bed to see this lol.