However, after giving up another game that they've created with exactly the same issue, I will just have to write Axysoft off as another one of those companies who don't particularly care to have disabled people playing their games. I loved Chroma-Ways from this developer (Axyxoft) and was pretty much excited when I saw that they were giving another game away today. I have very little mobility in my (dominant) right hand - which makes for no chance at all for people in my predicament to operate a 'keys only' game.
Well I am sorry my friends, comments such as those didn't fly then and they still don't fly today - not even here on a free game site where "I don't *have* to go." Save | Cancelĭon't game developers have to conform to disabled laws just like anyone else? When the disability laws first came out - people screamed "well they don't *have* to go in there!" or "they can always go somewhere else." Preferring not to have to deal with disabled people at all. True it's not difficult to program games to recognize a mouse driver, but some keyboard-only games do work with game pads. On that last example, it wouldn't be practical for game developers to be bound by that law as it would be difficult at best to produce games so that all could be played by those who may be severely visually impaired. Even in the US that law seems to apply more to entities with a physical presence like shopping malls, to provide ramps for wheelchairs and allow the blind to bring guide dogs places where animals are normally not allowed. Swan, I think the law you're referring to is the Americans with Disabilities Act? If so I seriously doubt video game developers are in any way bound by that law, first because they sell games internationally rather than just in the USA. True it's not difficult to program games to recognize a mouse driver, but some keyboard-only games do work with game pads.Īll keyboard controlled, as noted with disappointment by #15 Swan. Game sounds are strangely psychedelic, with odd music and a somewhat distorted echo voice that confirms powerup grabs.Īll keyboard controlled, as noted with disappointment by #15 Swan. One annoying thing about game play is getting the "press any key" message after each and every completed level instead of just at the start of the game. There's powerups but that's not unusual, all PacMan clones have powerups. Monsters don't actually chase you as in traditional PacMan, you just have to avoid them or explode them by pushing bombs into them. Graphics are OK but not great, backgrounds look better than play areas.
It's like they couldn't decide on a theme so they combined two that are weirdly unrelated. Similarly, the pieces it's supposed to eat look like old Roman coins yet the monsters are space androids. But your character is a head wearing a metal helmet which looks more like a Roman soldier from ancient times than anything space related. Backgrounds are space themed with a star field, planets and floating asteroids. The weirdest PacMan clone I have ever seen.